Bodies
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Bodies are used to define the mass and inertial properties of the model. The most basic body is a Particle, which is a mass that is attached to a Point, without an inertia tensor. Basic RigidBody objects are defined, which also have mass defined at the body's mass-center, and inertia tensors dependent on the body geometry.
.. toctree::
:maxdepth: 2
:caption: Body Types:
bodies/particle
bodies/general_rigid_body
bodies/rigid_body_box
bodies/rigid_body_cone
bodies/rigid_body_cylinder
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`Particle `_
.. image:: img/particle.jpg
:width: 128
:alt: Depiction of a particle
A particle is a mass that is fixed to a point, with no inertia tensor.
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`General Rigid Body `_
.. image:: img/generalrigidbody.jpg
:width: 128
:alt: Depiction of a general rigid body
A general rigid body has its center of gravity (CG) located at a user-specified point and orientation defined in a specified frame, a fixed mass, and specified inertia tensor.
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`Rigid Body Box `_
.. image:: img/rigidbodybox.jpg
:width: 128
:alt: Depiction of a rigid body box
A rigid body box is a rectangular prism of uniform density. The box has length defined in the X-axis, width defined in the Y-axis, and height defined in the Z-axis, where (X, Y, Z) are the basis vectors of the body fixed frame.
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`Rigid Body Cylinder `_
.. image:: img/rigidbodycylinder.jpg
:width: 128
:alt: Depiction of a rigid body cylinder
A rigid body cylinder is a circular rod of uniform density. The cylinder has length defined in the X-axis, and radius for the Y- anc Z-axes, where (X, Y, Z) are the basis vectors of the body fixed frame.
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`Rigid Body Cone `_
.. image:: img/rigidbodycone.jpg
:width: 128
:alt: Depiction of a rigid body cone
A rigid body cone is a circular cone of uniform density. The cone has length defined in the X-axis, and radius for the Y- anc Z-axes, where (X, Y, Z) are the basis vectors of the body fixed frame.
.. raw:: html