Bodies ====== Bodies are used to define the mass and inertial properties of the model. The most basic body is a Particle, which is a mass that is attached to a Point, without an inertia tensor. Basic RigidBody objects are defined, which also have mass defined at the body's mass-center, and inertia tensors dependent on the body geometry. .. toctree:: :maxdepth: 2 :caption: Body Types: bodies/particle bodies/general_rigid_body bodies/rigid_body_box bodies/rigid_body_cone bodies/rigid_body_cylinder .. raw:: html
`Particle `_ .. image:: img/particle.jpg :width: 128 :alt: Depiction of a particle A particle is a mass that is fixed to a point, with no inertia tensor. .. raw:: html
`General Rigid Body `_ .. image:: img/generalrigidbody.jpg :width: 128 :alt: Depiction of a general rigid body A general rigid body has its center of gravity (CG) located at a user-specified point and orientation defined in a specified frame, a fixed mass, and specified inertia tensor. .. raw:: html
`Rigid Body Box `_ .. image:: img/rigidbodybox.jpg :width: 128 :alt: Depiction of a rigid body box A rigid body box is a rectangular prism of uniform density. The box has length defined in the X-axis, width defined in the Y-axis, and height defined in the Z-axis, where (X, Y, Z) are the basis vectors of the body fixed frame. .. raw:: html
`Rigid Body Cylinder `_ .. image:: img/rigidbodycylinder.jpg :width: 128 :alt: Depiction of a rigid body cylinder A rigid body cylinder is a circular rod of uniform density. The cylinder has length defined in the X-axis, and radius for the Y- anc Z-axes, where (X, Y, Z) are the basis vectors of the body fixed frame. .. raw:: html
`Rigid Body Cone `_ .. image:: img/rigidbodycone.jpg :width: 128 :alt: Depiction of a rigid body cone A rigid body cone is a circular cone of uniform density. The cone has length defined in the X-axis, and radius for the Y- anc Z-axes, where (X, Y, Z) are the basis vectors of the body fixed frame. .. raw:: html